Armouries are secure premises where weaponry, authorized for prison-use, is safely stored. It is an essential room for any prison that wishes to hire the services of Armed Guards or Snipers. These entities may also reside in an armoury whenever fatigued or idling off-duty.
Each armed guard will require a guard locker.
Room Requirements[]
- Table
- Guard Locker - (one per armed guard)
- Weapon Rack
Weapons & Equipment[]
Specifically, the armoury houses:
- Batons - one-handed, melee weapon.
- Guns - one-handed, ranged weapon.
- Tasers - one-handed, ranged weapon capable of delivering a paralyzing electric shock utilized by guards and armed guards.
- Shotguns - two-handed, ranged weapon utilized by armed guards.
- Assault Rifles - two-handed, ranged weapon. Standard issue for soldiers of the national guard.
- Rifles - two-handed, long-ranged weapon. Standard issue for prison snipers.
- Body Armour - Kevlar vests which absorb and reduce inflicted damage.
General Uses[]
- Taser Program - armouries are needed in order for armed guards and regular guards to acquire tasers.
- Body Armour - after body armour is researched via the bureaucracy tab, all security staff including: guards, armed guards and dog handlers will rush to the armoury to retrieve a Kevlar vest.
- Equipment Retrieval - security staff that are knocked unconscious will drop their equipment, including potential weapons. If they are resuscitated, they will return to an armoury to re-acquire what equipment was lost, e.g. batons, tasers.
Riots[]
Armouries will become primary targets during riots and large scale acts of violence. Prisoners, particularly those with dangerous traits, will attempt to breach the armoury in order to acquire a weapon to aid their misconduct or abet their escape - which will ultimately ignite a much more difficult and dangerous riot to control and quell.
Prisoners who are able to acquire weaponry during a riot, especially firearms, will likely kill all rival entities in sight. Weapons also make the task of breaking through prison doors to escape much easier.
Fortification[]
It is wise to protect your armoury to make it as difficult as possible for your inmates to gain access to it. This can be done in the following ways:
- Fortify your armoury with solid solitary doors which are stronger than most other door types.
- Secure your armoury with remote doors which cannot be opened with a key, if one were to be stolen.
- Position your armoury next to, or in close proximity to, security rooms.
- Situate your armoury as far away from the general population of prisoners as possible.
- Designate your armoury as a staff-only area.
- Station security personnel in and around the armoury.
Miscellaneous[]
- Unlike armed guards, snipers can be hired before an armoury is built. However, they will not be equipped with their rifles.
- Emergency personnel including: national guard soldiers, elite operatives or riot police do not depend on an armoury for their weapons.
- Guards that are hired after the "taser program" or "body armour" programs are researched will spawn ready with the respective equipment; the cost of which will be deducted upon hire.
Gallery[]
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