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| style="width:96px;text-align:center;vertical-align:middle;"|[[Kennel]] |
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| style="width:96px;text-align:center;vertical-align:middle;"|[[Armoury]] |
| style="width:96px;text-align:center;vertical-align:middle;"|[[Armoury]] |
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+ | | style="width:96px;text-align:center;vertical-align:middle;"|[[Staff room]] |
| style="width:96px;text-align:center;vertical-align:middle;"|[[Library]] |
| style="width:96px;text-align:center;vertical-align:middle;"|[[Library]] |
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| style="width:96px;text-align:center;vertical-align:middle;"|[[Forestry]] |
| style="width:96px;text-align:center;vertical-align:middle;"|[[Forestry]] |
Revision as of 13:24, 29 June 2016
Rooms in Prison Architect refer to an area marker, rather than a fully furnished block that looks like a certain room. Currently there are 32 different rooms. Some rooms have requirements, for example to be indoors or for a certain object to be present in the room area or to be no smaller than a certain size. Other rooms have no requirements, it means what they can be both indoors and outdoors, have no objects in them, and be as small as 1x1. The Rooms tab is found under the Menu
There is no limit to how large room can be and any object can be placed in any room. It is not always necessary for rooms to be separated by the walls or doors. However, since two same type rooms that are placed near each other will merge into one room, at least 1M(tile) of space is required for them not to merge.
Note: Room size requirements refer to the minimum size of the bounding box for a room (i.e. the smallest rectangle the room fits into). The rooms themselves don't need to be rectangular.
Below is the table of available room types. Click on each of them for more information:
All items (49)