The Chief is the head of overall prison security and is an imperative necessity for your prison's stability and basic operation. He is arguably the second most important administrative staff member in Prison Architect.

The Chief's appearance is very similar to a basic guard, but the white sash across his front as well as the stars showcased on his cap and uniform allow a clear distinction to be made.

As aforementioned, the chief's priorities are oriented around security. He is able to unlock several forms of research which are fundamental for your prison. These include:

Besides these, the Chief has other miscellaneous duties.

Duties Edit

The Chief's most basic duty is to provide the player with a prison danger report. This reveals a generalised view of your prison threat level and whether a potential riot could occur depending on certain factors.

Other duties include:

  • Being present for authorised prisoner executions.
  • Leading Guard Taser Certification lessons in a classroom.
  • Providing an intelligence report regarding the number of contraband being supplied to the prison, and a number of other intelligence reports.

NOTE: The Chief will no longer preside over parole hearings with the Warden. It is now the responsibility of externally hired Parole Officers and Parole Lawyers.

Other Edit

Furthermore, if events is enabled the Chief may give the player a call regarding a threat to prison security. He will have the same appearance as that of the chief seen in the campaign missions. More about these events can be read here.


  • Despite the Chief looking like a guard, and being the head of security - he is not able to perform duties that guards can. He will not be able to subdue prisoners, nor will he open doors for other entities. He will not operate any surveillance equipment or perform prisoner escorts. This is because he isn't a security staff member, but an administrator.