Prison Architect Wiki
Upper Bar - Danger

Upper Bar - Danger

Danger Level is a measure of the overall danger of your prison, according to your Chief of Security. Introduced in Alpha 10, the danger levels are only shown if you have hired a Chief of Security via the bureaucracy menu.

When the danger level is sufficiently high, riots, fights, and escape attempts will occur in the prison.

All prisoners have a "boiling point", which can triggered by any the following circumstances:

When a prisoner reaches their "boiling point", they will turn hostile and begin to steal more contraband, fight more often, make escape attempts, and participate in or even start riots.

  • Minimum security prisoners are the least likely to reach their boiling point.
  • Medium security prisoners will reach their boiling point quicker than minimum security.
  • Maximum security prisoners will reach their boiling point at the quickest rate of all prisoners.

Factors[]

Some negative, neutral, and positive factors of danger are listed here.

Positive factors decrease danger, neutral discourages misconduct, and negative factors increase danger.

+ : positive | - : negative | = : Neutral

  • + Prisoners say they are well treated.
  • + Staff morale is high.
  • + Prisoners are Well Fed.
  • + Prisoners have been calmed recently
  • + Your Warden is having a calming effect on prisoners. - If the Warden 'Pacifier' is chosen.
  • + Elite Operatives are on site.
  • - GANG MEMBERS ARE FURIOUS (Leader is being punished)
  • - Prisoners have serious complaints.
  • - Prisoners are locked up for no reason.
  • - Prisoners were searched for no reason.
  • - Prisoners were left shackled too long.
  • - Prisoners are angry about roll call.
  • - Riot police are on site.
  • - Armed Guards are on site.
  • - Prisoners are rioting.
  • - Staff morale is low.
  • - People have been murdered recently.
  • - RIOT police are on site.
  • = Prisoners have been punished recently.
  • = Prisoners are suppressed (compliant).