Anything arriving by supply truck, boat or helicopter will initially be moved and stacked at delivery zone, including prisoners if there is no Reception. For example, ingredients, uniforms, cleaning supplies, pipes, bricks, ovens etc. Prisoners will walk out of the bus while workmen unload all other items.
Newly arrived prisoners will not attempt to escape even if Deliveries is not enclosed or if the prisoner has an available path to the edge of the map. Notice that such prisoners are handcuffed.
Caution[]
After unlocking prison labor, prisoners will be tasked with hauling certain items from Deliveries, such as sheet metal to the workshop and prison uniforms to the laundry. Guards will unlock doors as required so that prisoners can complete those hauling jobs. If the prisoner has an unrestricted path to the edge of the map he will cancel the hauling job and attempt to escape. You can prevent this by :
- Enclose/secure Deliveries and all paths prisoners might take while carrying out hauling jobs. Roads can be secured using road gates, which function like prison doors across roads, and require guards to open them.
- Preventing those jobs from being assigned to prisoners by assigning Deliveries as a Staff-Only area (requires Deployment). In that case, only workmen will be responsible for hauling.
Please have at least 1 delivery room, if there is no Delivery room located in your prison, transport vehicles will move past your prison without leaving anything behind. You will end up losing a lot of money if more transport vehicles move past your prison as you will not receive any items you have purchased.
Logistics[]
If Logistics is unlocked, the Deliveries tool in the Logistics menu can configure which Road, Dock, or Helipad that can deliver to which delivery zone. Meaning prisoner can for example arrive at one delivery zone, and everything else at another. The following can be configured:
- Inbound deliveries: Which types items should be delivered here.
- Prisoners: Which security level prisoner from your intake should arrive here
- Inbound Civilians: Whether visitors and teachers can arrive here
- Outbound Items: If garbage or exports should be exported here.
Contraband[]
Prisoners will often try to smuggle illegal items into the prison via the vehicles.
- A dog patrol will prevent items such as narcotics, alcohol from entering undetected.
- Metal detector will detect items such as metallic items and weapons.
- Scanner Machine can be placed inside the delivery zone so Workmen can scan the content. This needs to be linked by wire to a Scanner Monitor. The Scanner monitors needs to be manned by a Guard. If the guard is tired, contraband might slip though. Especially with Staffs needs turned on.
Tips & Tricks[]
- Be careful not to buy too much stuff at once or you'll have your deliveries full, and no more transport vehicles will be able to arrive until everything as been delivered. Consider setting up a Storage room so the delivery zone can be emptied.
- If you need the vehicle to leave, you can click it to to dismiss it.
- Placing Storage near kitchen will reduce cooks travel time.
- You can make your delivery area more efficient by putting your garbage and export areas 8-10 meters below the delivery area. If you've got a wall next to the road put in a door for the garbage and exports as well. Now your trucks will move forward to pick up the garbage and exports leaving the deliveries area open for the next truck.
- Delivery room can be placed both outside or indoor.
- If delivery zones are tall enough (vertically), multiple supply trucks can be unloaded at once. For Boats and Helicopters, build multiple docks and helicopter pads.
Trivia[]
- Before Alpha 15. Deliveries zone had to be adjacent to road and placed north of Garbage.
- As of Alpha 30, Truck Drivers can get out of the truck and unload goods into Deliveries.
Gallery[]
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