Prison Architect Wiki
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The Foreman is the head of prison maintenance. He is a necessity for unlocking maintenance related research for your prison. Since The Clink update, it's possible to have maximum 5 Foremen hired, so that more programs can be run simultaneously.

Duties[]

The foreman provides access to janitors, gardeners and farmers when their respective bureaucracy research is researched, and to put your inmates to work using prison labour.

The foreman will also teach two reform programs in the workshop:

Tips, Tricks & Trivia[]

  • The foreman has a similar appearance to a workman. The main differences being: the foreman's blue helmet, blue tie and facial hair.
  • Despite looking similar to a workman and being the head of maintenance, Foremen cannot perform tasks typically associated with Workmen.
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