The infirmary serves as a clinic to heal injured or unconscious prisoners or staff. Doctors reside here. Prisoners will be escorted to the Infirmary by a Guard. Guards may go to the Infirmary if they get injured from violence with prisoners.
The infirmary is also used for the drug treatment program and reduces a prisoners needs for contraband (but does not remove it entirely).
The following contraband can be found in the infirmary
- Needle (narcotics)
- Poison (narcotics, smelly)
- Medicine (narcotics, smelly)
- Scissors (weapon, tool, metal)
Tips and TricksEdit
- It can be smart to place the Infirmary in front of the staff room, so that your staff need to go through it to get to staff room. This way, your guards (and other staff) will get healed by the doctors when passing the infirmary.
- Prisoners will now steal scissors from the Infirmary. Place a metal detector in front or a security checkpoint nearby to ensure wounded prisoners don't leave with weapons.
Its a good idea to include the Infirmary as part of guard patrols, prisoners sometimes attack doctors after being healed which can lead to carnage.
Also consider adding a dog patrol inside or near the infirmary - it is one of the main sources of 'smelly' contraband.
Add a Solitary Door over a Staff Door and leave the Staff Door to "Locked Open", When a Riot breaks out, "Lock Down" and the door will close, making sure the Staff (doctors) are protected. Solitary doors are also harder to break down than Jail/Staff Doors. Place a Guard inside the Infirmary plus a Guard Patrol to ensure the Solitary Door is opened for prisoners and staff so there is not a clogety clog.
- Sometimes, dead bodies (whether staff, prisoners, or visitors) will be placed in the medical bed instead of the morgue slab, and will get stuck there, never being removed and taken to the hearse. To fix, simply dismantle the bed. A guard will come along and move the dead body (usually within an in-game hour), then you can place the medical bed back again.