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Island Bound is the 2nd expansion for Prison Architect, announced on 2020-05-14 and released on June 23, 2020. It was released along side with the free content patch The Rock.

Description[]

This expansion will allow you to create island compounds with no access road. You will have to bring your logistics game to a whole new level with these prisons, as you need to use a variety of new tools to make sure they run as intended. From ferries to helicopters, you will be able to maximize efficiency by linking them to specific deliveries – but be careful, as this also means more access points to sneak in contraband into your prison!

Luckily, you will also have new security objects that will allow you to inspect deliveries and prisoners as they enter the prison, or at key security checkpoints. You will also have access to additional emergency services when things get out of hand. Air FirefightersElite Ops TeamsAir Paramedics – we made sure you have all the support you need when things take an unexpected turn.

Finally, you will have access to new tiles and objects to customize your island!

Feature Overview[]

New Delivery and Transport systems:[]

  • Docks: use 4 new boat vehicles to replace the standard road services.
  • Civilian Ferry, Inmate Ferry and Supply Boat.
  • Helipads: use 3 new helicopters to replace the standard road services.
  • Supply Helicopter and Prisoner Intake Helicopter.
  • Contraband is available for prisoners at both Docks & Helipads.

New Helicopter Emergency Services[]

  • Air Fire Fighters: the Air Firefighter Helicopter transports a squad of firefighters and is able to fight fires itself from the sky, Firefighters connect their hoses to the Helipad they land at instead of the road-based hydrants.
  • Elite Ops: the Elite Ops Helicopter transports a squad of the new “Elite Ops” units. They are a level higher than the usual Riot Guards. The helicopter is able to deploy these units wherever the player chooses.
  • Air Paramedics: the Air Paramedics Helicopter transports a squad of paramedics.

New Logistics options[]

  • Deliveries: manage the linking of Helipads, Docks, or the road to their designated locations (Delivery, Garbage, Export, Storage, or Reception rooms).
  • Transport: Allows users to toggle the specific services available to Docks, Helipads, or the Road (Deliveries, Intake, Civilians, and Exports), each service is then split further to allow users to toggle either the entire services or parts of it.
  • Deliveries - Building Materials, Food, Mail, and Workshop Materials.
  • Intake - Minimum Security, Medium Security, Maximum Security, SuperMax, Death Row, and the Criminally Insane.
  • Civilians - Visitors, and Teachers.
  • Exports - Garbage, and Exports (logs and workshop items)

New “Crate Scanner” Machine & Monitor[]

  • The crate scanner allows for crates to be scanned (for contraband) before being brought within the prison’s walls.
  • A monitor must be placed and manned by a guard for the scanner to operate.
  • The monitor must be wired to the scanner in the same way as CCTV monitors.
  • Multiple scanners can be wired to the same monitor object.

New Checkpoint Object[]

  • This object works similarly to the metal detector object, prisoners will move through the checkpoint and be searched by guards.
  • This object will also be manned by guards. Otherwise, prisoners will ignore it.
  • This object can be used to enforce inmate searches at certain key points within the prison.

2 new Prison Plots[]

  • The Island Plot: An island plot surrounded with water, with no road at all, but an auto-generated boat dock.
  • The Connected Island: An island plot surrounded with water, but connected to the road still via an auto-generated bridge.
  • Please buy me prison architect and a decent pc for it

Landscaping options:[]

  • Shallow Water (Flooring item)
  • Placing certain objects on water (Stepping Stones, Buoy, Fountain)

New water tiles[]

Item Overview[]

Flooring[]

Objects[]

Bugfixes and Improvements[]

  • Fixed an issue that caused Snipers to go to occupied Guard towers.
  • Fixed an issue that caused Cooks to operate CCTV Monitors, Phone Taps and Door Controls.
  • Fixed an issue that could prevent teachers from arriving at the prison.
  • Setting custom security sectors will no longer block some programs.
  • Fixed an issue that prevented the use of “Free Fire” in Unlocked or Staff Only security sectors.
  • The Appeal Tooltip for Death Row has been improved.
  • Fixed a visual issue with new wall types in Utility view.
  • New walls are no longer transparent for Gunfire/Taser line of sight.
  • Fixed an issue with inmates stuttering their way to the Yard.
  • The “Force Riot” function is now working properly.
  • Custom security sectors do not block Escape Mode cell assignments anymore.
  • Fixed an issue that prevented armed guards from shooting on GABOS.
  • Fixed an issue that prevented external staff from walking through Visitor Doors.
  • Fixed some crashing issues.
  • Implemented some quality of life improvements for clients in a multiplayer game.

Known Issues[]

  • The Warden can go beyond the map boundaries in Warden mode.
  • Dismissing the helicopters of the new Air Emergency Services can lead to some visual and gameplay issues.
  • The unit will remain on the map (Air Paramedics).
  • When dismissing the Air Firefighter unit, a fire truck will drive past the map (potentially on water).
  • MAC: Setting build priority does not work as indicated to the player (Alt+Click).
  • Air Paramedics can't leave the map after dismissing their helicopter on Island Plot map.

Gallery[]

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