If multiple unclaimed offices exist when a new staff member is hired, they will claim the office which was created first. To force a staff member to claim a certain office, de-zone all other offices before or after hiring them.
You can build most offices in a remote area, but remember that your prisoners and staff have to walk long distances if they are far away from their tasks.
- Foreman has to do safety instructions in your workshop, so keep the walk short.
- Your Psychologist's office should be close to a Common Room for Group Therapy and has to be open for prisoners if you want Behavioral Therapy (see reform programs).
- The Chief should be near a classroom as he teaches Guard Taxer Certification
The Office is a source or several Luxurious contraband. Prisoners will take it when visiting the Psychologist or cleaning the rooms. If the room is set to staff only sector, staff will clean it instead. Using dogs and Metal Detectors strategically will prevent contraband from entering other area of your prison.
Tips & Tricks
- There is no benefits making the room larger and the office does not need walls to function.
- Consider building a a Staff room near offices if Staff needs are enabled.
- Before Alpha 14, Office could also be built outside.