Reform Programs are activities aimed to train, educate and reform your prisoners. These programs are administered from the Programs tab in the Reports. Each program runs during a scheduled time during the day, based on the allocated Work time in the Regime, and costs money per session. Different programs provide different benefits to both the player and the participating prisoners.
Prisoners can only take part in one program at a time and may only attend one session in that program per day. Most programs are voluntary, but prisoners will be less likely to volunteer for programs if their needs are not satisfied and they suffer from negative status effects. Programs only run during 'Work' regimes (both Work/Lockup and Work/FreeTime) unless otherwise specified.
Types of Programs[]
There are three different kinds of reform programs, each with a different purpose.
- Work Programs are intended to train the prisoners into performing a job inside the prison. Prisoners who have passed these programs can be used as workforce by the player, thus providing them with extra income.
- Education Programs aim to reform the prisoner, so they are able to fit back into society once they are released. Some of them may still provide prisoners with work experience that can be used when they are still serving their time.
- Mental and Physical Health Programs are focused on the wellbeing of your prisoners; they satisfy some of their needs, treat their addictions, and try to reform them into better individuals.
Running a Reform Program[]

The tooltip of a prisoner attending a Reform Program.
Choose the program you want to run from the list in the Program tab of the Reports and click on start. A time window will be automatically assigned to it, if available, as well as a room and a teacher. If there are not enough consecutive work hours in your regime, if there is no room available or if all the teachers are busy during that time period, you will be notified, and the program won't start.
To view the prisoners who are participating to a specific session or intend to, hover with your cursor over the smaller squares in the time slot that the program session is scheduled for. Prisoners who are following the course are represented by a green square, Prisoners who are on their way to where the program is held are represented by a yellow square and Prisoners who are somewhere else for whatever reason are represented by a black square. The biggest square is the teacher of the program.
To view what programs a particular Prisoner has taken, open the Experience tab of their rap sheet.
Most programs consist of multiple sessions, and each one costs a certain amount of money.
The likelihood that a prisoner will pass a program depends on their Concentration and Understanding. You can check them both in the prisoner's tooltip, hovering your cursor on the prisoner while they are attending the program. While there's nothing you can do about their understanding capabilities, you can improve their concentration level by keeping their needs low. Being suppressed will also diminish their concentration, while also making them less interested in Reform Programs in general.
Another important thing to keep in mind is that in order to pass a program, a prisoner must -attend- it. Their Success Chance only increases while they are -in the room- and the teacher is teaching. Being late for either of them will have the prisoner finishing the program with less than 100% Attendance. To avoid this, try to schedule the programs with enough advance so that the teacher can reach the room in time (especially for external teachers), and make sure your prisoners are not prevented to reach their destination in time (e.g. in Eat or Lockup regimes). You can check both Attendance and Success Chance in the prisoner's tooltip while the program is running.
Work Programs[]
Kitchen Safety and Hygiene[]
- If passed, allows a Prisoner to work in the Kitchen. This can save you money as prisoners are less expensive than Cooks and gives your inmates Cooking Experience.
Requirements:
- Prison Labour, unlocked through Bureaucracy;
- A Kitchen;
- A Cooker for each prisoner;
- A Cook.
Workshop Safety Induction[]
- If a Prisoner passes this program, they will be allowed to work in a Workshop to make Wooden Planks and License Places.
Requirements:
- Prison Labour, unlocked through Bureaucracy;
- A Workshop;
- A Workshop Saw for each prisoner;
- A Foreman, unlocked through Bureaucracy.
Carpentry Apprenticeship[]
- After completion, a Prisoner can work in the Workshop to craft Superior Beds, which can provide a high revenue.
Requirements:
- Prison Labour, unlocked through Bureaucracy;
- A Workshop;
- A Carpenter Table for each prisoner;
- A Foreman, unlocked through Bureaucracy;
- Prisoners must have already passed the Workshop Safety Induction reform program to be qualified.
Farm Work Safety[]
- If a Prisoner passes this program, they will be allowed to work in a Farming Field, a Vegetable Allotment or a Fruit Orchard.
Requirements:
- Prison Labour and Farming, unlocked through Bureaucracy;
- A Classroom;
- A School Desk for each prisoner;
- A Farmer.
Education Programs[]
Foundation Education Program[]
- The Foundation Education Program is a reform program aimed at providing inmates with a basic foundation in reading, writing and math skills. Inmates are required to complete this program before being eligible for the General Education Qualification. Passing this program allows a Prisoner to work in a Library.
Requirements:
- Education, unlocked through Bureaucracy;
- A Classroom;
- A School Desk for each prisoner.
General Education Qualification[]
The General Education Qualification is a reform program taught by a Teacher in a Classroom. Each student will need a School Desk and to have successfully completed the Foundation Education Program.
Requirements:
- Education, unlocked through Bureaucracy;
- A Classroom;
- A School Desk for each prisoner;
- Prisoners must have already passed the Foundation Education Program to be qualified.
Solar Panel Development[]
The program is designed to give prisoners usable work skills when they leave, inmates who pass will gain a Green Energy Industry Certificate.
Requirements:
- Prison Labour, unlocked through Bureaucracy;
- A Workshop;
- A Practice Solar Panel every 4 prisoners;
- A Foreman, unlocked through Bureaucracy.
Three Strikes Training[]
Three Strikes Training is a reform program that can provide customer service experience to the prisoners, required to attend the Three Strikes Program.
Requirements:
- A Classroom;
- A School Desk per prisoner;
- A Psychologist, unlocked through Bureaucracy.
Three Strikes Program[]
Three Strikes Program provides customer service experience to Prisoners, helping with their reformation and work experience.
Requirements:
- A Common Room;
- A Chief, unlocked through Bureaucracy;
- Prisoners must have already passed the Three Strikes Training reform program to be qualified, or achieve by any other mean at least 50% of customer service experience.
Mental and Physical Health Programs[]
Behavioural Therapy[]
Behavioural Therapy is a reform program aimed at giving your Prisoners the tools necessary to de-escalate any situation they find themselves in before it turns violent. It is a voluntary program that your violent Prisoners can be sent to. This program will reduce their propensity for violence and rioting, and thus will allow them to better handle unmet needs.
Requirements:
- Psychology, unlocked through Bureaucracy;
- An Office assigned to a Psychologist;
- A Psychologist, unlocked through Bureaucracy;
- A Wide Sofa;
- Prisoners must have a referral for violence.
Alcoholics Group Therapy[]
Alcoholics Group Therapy is a reform program, aimed at reducing your Prisoner's desire for alcohol.
Requirements:
- Psychology, unlocked through Bureaucracy;
- A Psychologist, unlocked through Bureaucracy;
- A Common Room;
- A Chair for each prisoner;
- Prisoners must have a referral for alcoholism.
Pharmacological Treatment of Drug Addiction[]
Pharmacological Treatment of Drug Addiction is a reform program, aimed at helping your Prisoner with their addiction, and completing the course has a chance to remove the addiction altogether. The program led by a Doctor in an Infirmary. Each participating Prisoner will require a Medical Bed.
Requirements:
- Health, unlocked through Bureaucracy;
- An Infirmary;
- A Doctor, unlocked through Bureaucracy;
- A Medical Bed for each prisoner;
- Prisoners must have a referral for Drug Addiction.
Spiritual Guidance[]
Spiritual Guidance is a reform program aimed at reducing your Prisoner's need for Spirituality. This will also give your prisoners the "Calming" status effect, reducing the likelihood of them getting into trouble.
Requirements:
- A Chapel;
- Pews or a Prayer Mat for each prisoner;
- Prisoners must have a need for Spirituality.
Flower Therapy[]
Flower Therapy is a reform program aimed at helping your Prisoners to stay calm and relaxed by giving them something to care and look after. The program is led by a Farmer in a Flower Garden.
Requirements:
- Ground Keeping, unlocked through Bureaucracy;
- A Flower Garden;
- A Farmer.
Animal Therapy[]
Animal Therapy is a reform program aimed at helping your Prisoners to learn how to stay calm and avoid violent outbursts.
Requirements:
- Psychology, unlocked through Bureaucracy;
- A Meeting Room;
- A Chair for each prisoner.
Conflict Resolution[]
Conflict Resolution is a reform program aimed at helping your Prisoners to avoid violence with the help of a former inmate.
Requirements:
- A Meeting Room;
- A Chair for each prisoner.
Reformed Prisoner Consultation[]
Reformed Prisoner Consultation is a reform program where an ex-inmate will talk to your prisoners and speak about their experiences in their new life outside the prison.
Requirements:
- A Meeting Room;
- A Chair for each prisoner.
Psychiatric Consultation[]
Psychiatric Consultation is a reform program only for Criminally Insane inmates, to help keeping their mental illness under control and avoid violent outbreaks.
Requirements:
- A Psychiatrist's Office;
- A Psychiatrist;
- A Wide Sofa;
- Only for Criminally Insane prisoners.
Breathe Therapy[]
Requirements:
Other Programs[]
Parole Hearing[]
Parole Hearing is a hearing to determine if a prisoner is eligible for early release. If the hearing is successful, the prisoner will be freed at the end of it.
Requirements:
- Prison Policy, unlocked through Bureaucracy;
- A Parole with a Visitor Table;
- Automatically requested after either 50% or 75% of sentence has been served.
Death Row Appeal[]
Death Row Appeal is a hearing to determine if the Appeal Board can grant clemency and commute the prisoner's death row sentence. If clemency is granted, the prisoner will be immediately released (if found innocent) or transferred to Maximum Security (if still judged as guilty).
Requirements:
- Death Row, unlocked through Bureaucracy;
- A Parole with a Visitor Table;
- Can only be done once every 4 days.
Guards Programs[]
Guard Tazer Certification[]
Guard Tazer Certification is a staff program designated for Guards to grant them the ability of carrying a taser. Each taser costs $400 and guards who have lost them through being rendered unconscious will go to the armory and get another one, costing an additional $400.
Requirements:
- Tazer Rollout, unlocked through Bureaucracy;
- A Classroom;
- A Chief, unlocked through Bureaucracy;
- A School Desk for each guard.
Table of Information and Requirements[]
Program Name | Location | Teacher | Places | Sessions | Cost (per session/total) | Session Length | Required Object |
---|---|---|---|---|---|---|---|
Kitchen Safety and Hygiene | Kitchen | Cook | 5 | 2 | $100 / $200 | 2 Hours | Cooker |
Workshop Safety Induction | Workshop | Foreman | 10 | 2 | $100 / $200 | 2 Hours | Workshop Saw |
Carpentry Apprenticeship | Workshop | Foreman | 5 | 5 | $500 / $2,500 | 2 Hours | Carpenter Table |
Farm Work Safety | Classroom | Farmer | 20 | 2 | $200 / $400 | 2 Hours | School Desk |
Foundation Education Program | Classroom | Teacher | 20 | 5 | $300 / $3,000 | 3 Hours | School Desk |
General Education Qualification | Classroom | Teacher | 10 | 10 | $500 / $5,000 | 3 Hours | School Desk |
Solar Panel Development | Workshop | Foreman | 20 | 5 | $500 / $2,500 | 2 Hours | Practice Solar Panel |
Three Strikes Training | Classroom | Psychologist | 20 | 2 | $150 / $300 | 2 Hours | School Desk |
Three Strikes Program | Common Room | Chief | 12 | 5 | $500 / 2,500 | 2 Hours | School Desk |
Behavioural Therapy | Psychologist's Office | Psychologist | 1 | 5 | $200 / $1,000 | 2 Hours | Wide Sofa |
Alcoholics Group Therapy | Common Room | Psychologist | 20 | 10 | $200 / $2,000 | 2 Hours | Chair |
Pharmacological Treatment of Drug Addiction | Infirmary | Doctor | 10 | 3 | $200 / $600 | 1 Hour | Medical Bed |
Spiritual Guidance | Chapel | Spiritual Leader | 20 | 1 | $250 / $250 | 2 Hours | Pews or Prayer Mat |
Flower Therapy | Flower Garden | Gardener | 20 | 5 | $150 / $750 | 2 Hours | none |
Animal Therapy | Meeting Room | Animal Therapist | 20 | 5 | $350 / $1,750 | 2 Hours | Chair |
Conflict Resolution | Meeting Room | Reformed Prisoner | 12 | 10 | $200 / $2,000 | 2 Hours | Chair |
Reformed Prisoner Consultation | Meeting Room | Reformed Prisoner | 12 | 10 | $150 / $1,500 | 2 Hours | Chair |
Psychiatric Consultation | Psychiatric's Office | Psychiatrist | 1 | 1 | $150 / $150 | 1 Hour | Wide Sofa |
Parole Hearing | Parole Room | Parole Officer and Parole Lawyer | 1 | 1 | free | 4 Hours | Visitor Table |
Death Row Appeal | Parole Room | Appeals Magistrate and Appeals Lawyer | 1 | 1 | free | 4 Hours | Visitor Table |
Guard Tazer Certification | Classroom | Chief | 10 | 1 | $100 / $100 | 1 Hour | School Desk |
Notes[]
The Programs tab in Reports is available since Alpha 18.