A shop sells items that fulfill a variety of needs. These needs can include hygiene, comfort, entertainment and hunger. The shop is worked by prisoners and imports items to sell for $5 (prisoner wage is $0.50/hour).
Like any deliveries, contraband can be smuggled in through shop imports, therefore it is recommended that shop items are searched upon arrival, pass through metal detectors, and/or come past guard dogs, to help find contraband.
Having shops around will motivate your prisoners to work harder and/or behave better but will lower the participation in volunteer reform programs. For the shop to function fully, a minimum of 2 prisoners must be assigned jobs in the shop. One prisoner will be assigned to operate the store front, and the rest will work sorting the goods onto the shelves. Other prisoners can only purchase goods from the shop during work hours, as there needs to be a working prisoner there to sell to them.
The shop must have more workers than there are shop fronts, as otherwise there will be nobody left to sort the goods.
Maximum number of jobs for the room is 20 at a size of 240m² (12 tiles per worker).
The shop is only open if there are prisoners on work duty to keep the shop open.
But prisoners can only shop there on their own free time.
Note that during work time any prisoner who chooses not to work will be on free time. But also if you have different security level prisoners marked in the regime to have separate schedules you can set one prisoner type to be working while another security level is on free time.
- In Alpha 34, a bug sometimes prevents working prisoners from operating certain shopfronts. This happens when the wall in which the shop front lies is part of another room on the deployment screen. Move your shop fronts to a wall contained in the same highlighted region as the interior of the shop to temporarily fix the bug. This is fixed in Alpha 35 and later builds.
- Minimum size: 4x4
- Shop Shelf
- Shop Front (placed in the wall, facing either another room or an outside area)
- Room has to be adjacent (this only means that it needs a shop front)[[Category:Alpha34]