Each prisoner has a series of hidden attributes called traits that determine what actions the prisoner is willing to do and how often. As an example, only prisoners who possess the Clever trait are able to dig Escape Tunnels. Despite the fact that they are not listed in the Prisoner Profile like reputations, you can deduce a prisoner's traits by the crimes they have been incarcerated for, as each of them has some traits as requirement. Prisoners will not commit certain crimes if they don't match a required trait, however the developers have suggested that occasionally prisoners may be innocent of the crime they were accused of.
Another effective way to see what traits a prisoner has is to open the save file with a text editor.
Traits and Their Effects[]
There are thirteen total traits and many have an affect on how a prisoner reacts in many situations. Keep in mind that the information on traits is very limited and some of the descriptions are not necessarily wholly accurate. The chance for a prisoner to have a certain trait depends on their risk category.
Trait | Effect | MinSec | MedSec | MaxSec | Related Crimes |
---|---|---|---|---|---|
Violent | This trait influences how likely a prisoner is to fight others. They are probably much more likely to start or join riots. | 10% | 50% | 90% | Violent Disorder, Torture, Assault, Aggravated Assault, Assaulting an Officer, Grievous Bodily Harm, Murder, Attempted Murder, Rioting, Rape. |
Fraud | General 'white collar crime'. It is unknown if this has any effect on behavior. | 80% | 40% | 0% | Bribery, Forgery, Fraud, Counterfeiting Currency, False Accounting, Insider Trading, Money Laundering, Blackmail. |
Risk Life | Someone with this trait is possibly more likely to try to escape through an open door despite the presence of nearby armed guards, start a fire using a lighter and hijack a bus. | 0% | 30% | 80% | Aggravated Burglary, Arson, Aggravated Vehicle Theft, Joyriding, Dangerous Driving, Death by Dangerous Driving, Driving under Influence, Aggravated Assault, Grievous Bodily Harm, Armed Robbery. |
Destructive | Prisoners who have the 'Destructive' trait are much more likely to vandalize your prison or their cells if angry. | 20% | 50% | 90% | Arson, Criminal Damage, Vandalism, Rioting, Violent Disorder. |
Theft | With this trait, a prisoner is likely to steal from your prison if they want something. | 90% | 70% | 30% | Aggravated Burglary, Burglary, Aggravated Vehicle Theft, Armed Robbery, Robbery, Car Jacking, Handling Stolen Goods, Video Game Piracy, Indie Video Game Piracy, Shoplifting, Pickpocketing, Car Theft. |
Narcotics | A prisoner with this trait is an addict and will seek out Narcotics contraband. | 50% | 50% | 20% | Possession, Possession Intent to Supply, Driving under Influence, Drunk Disorderly Behavior. |
Lethal | A prisoner with this trait may be more likely to murder snitches and ex-law enforcers if given a chance, and they probably deal more damage with their attacks. | 0 | 10% | 90% | Murder, Attempted Murder, Manslaughter. |
Sexual | No known effect in prison. | 0 | 10% | 10% | Rape, Gross Indecency, Voyeurism. |
Controlling | A controlling prisoner might be more efficient as an instigator. | 0 | 30% | 60% | Kidnapping, False Imprisonment, Torture, Trafficking. |
Vehicular | This trait might be necessary for a prisoner to be able to hijack a truck for an escape attempt. | 20% | 40% | 0 | Aggravated Vehicle Theft, Joy Riding, Dangerous Driving, Death by Dangerous Driving, Driving under Influence, Car Jacking, Car Theft. |
Clever | Only prisoners with this trait can dig an Escape Tunnel. | 30% | 20% | 10% | Counterfeiting Currency, False Accounting, Insider Trading, Money Laundering, Video Game Piracy, Indie Video Game Piracy. |
Petty | Related to small crimes, a prisoner with this trait is unlikely to be a big threat. | 50% | 10% | 0 | Handling Stolen Goods, Shoplifting, Pickpocketing |
Young | An extra trait that unlike the others is only related to some small crimes. The age for prisoners with this trait spans from 18 to 50. | - | - | - | Vandalism, Aggravated Vehicle Theft, Joy Riding, Car Jacking, Pickpocketing. |
Crimes and Associated Traits[]
Here is a list of the crimes and the traits that you can assume from them. They only need one of the traits assigned to a crime in order to commit it. Remember that a prisoner can still have traits for which they have yet to commit crimes for; the opposite is never true (if they have committed a crime, they -will- have at least one associated trait, whether they plea guilty or not).
A prisoner will arrive in your prison assigned to the highest risk category among the committed crimes.
Crime | Risk | Associated Traits | Sentence Length |
---|---|---|---|
Bribery | Low | Fraud | 2-10 years |
Aggravated Burglary | Medium | Theft, Risks Life | 10-25 years |
Burglary | Low | Theft | 5-10 years |
Arson | Medium | Risks Life, Destructive | 15-25 years |
Criminal Damage | Low | Destructive | 2-10 years |
Vandalism | Low | Destructive, Young | 1-2 years |
Violent Disorder | Medium | Violent | 2-5 years |
Possession | Medium | Narcotics | 2-7 years |
Possession Intent to Supply | Low | Narcotics | 3-14 years |
Forgery | Low | Fraud | 2-10 years |
Fraud | Low | Fraud | 2-10 years |
Counterfeiting Currency | Low | Fraud, Clever | 2-10 years |
False Accounting | Low | Fraud, Clever | 1-7 years |
Insider Trading | Low | Fraud, Clever | 1-7 years |
Money Laundering | Low | Fraud, Clever | 5-14 years |
Aggravated Vehicle Theft | Medium | Theft, Risks Life, Vehicular, Young | 3-10 years |
Joy Riding | Medium | Risks Life, Vehicular, Young | 1-5 years |
Dangerous Driving | Low | Risks Life, Vehicular | 1-2 years |
Death by Dangerous Driving | Medium | Risks Life, Vehicular | 8-14 years |
Driving under Influence | Medium | Risks Life, Narcotics, Vehicular | 1-4 years |
Kidnapping | Medium | Controlling | 4-7 years |
False Imprisonment | Medium | Controlling | 5-15 years |
Torture | High | Violent, Controlling | 5-15 years |
Assault | Medium | Violent | 1-10 years |
Aggravated Assault | High | Violent, Risks Life | 10-15 years |
Assaulting an Officer | Medium | Violent | 3-10 years |
Grievous Bodily Harm | High | Violent, Risks Life | 7-15 years |
Murder | High | Violent, Lethal | 25 years |
Attempted Murder | High | Violent, Lethal | 10-25 years |
Manslaughter | Medium | Lethal | 10-25 years |
Drunk Disorderly Behaviour | Low | Narcotics | 1-2 years |
Perjury | Low | none | 3-7 years |
Rioting | Medium | Violent, Destructive | 5-10 years |
Violent Disorder | Medium | Violent, Destructive | 3-5 years |
Trafficking | Medium | Controlling | 10-15 years |
Armed Robbery | High | Theft, Risks Life | 15-25 years |
Robbery | Medium | Theft | 5-15 years |
Car Jacking | Medium | Theft, Vehicular, Young | 5-15 years |
Blackmail | Low | Fraud | 6-14 years |
Handling Stolen Goods | Low | Theft, Petty | 2-14 years |
Video Game Piracy | Low | Theft, Clever | 2-4 years |
Indie Video Game Piracy | Low | Theft, Clever | 3-6 years |
Shoplifting | Low | Theft, Petty | 2-10 years |
Pickpocketing | Low | Theft, Petty, Young | 2-10 years |
Car Theft | Low | Theft, Vehicular | 5-14 years |
Rape | High | Sexual, Violent | 4-15 years |
Gross Indecency | Low | Sexual | 2-10 years |
Voyeurism | Low | Sexual | 1-2 years |
There are 4 extra crimes in the game files that are currently not in the game.
Crime | Risk | Associated Traits | Sentence Length |
---|---|---|---|
Perverting Course of Justice | Low | none | 5-15 years |
Contempt of Court | Low | none | 1-2 years |
Escaping from Lawful Custody | Low | none | 1-3 years |
Espionage | Low | none | 3-14 years |
These sentences will dictate how long each criminal will stay in your prison (1 year = 5 in-game days). A prisoner can have more than one sentence, and in that case the length of the sentence will be a sum of all their individual crimes.
(Second Chances DLC only) A prisoner's sentence can be adjusted in the Prisoner tab of the Reports, by clicking on 'Sentence Adjustment'.