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Weapons are the most dangerous forms of contraband your prison can hold. Weapons are mainly used when prisoners fear for their lives and defend themselves against other prisoners. However, weapons can also be used against staff members for rioting prisoners trying to escape. Most weapons are made out of metal and therefore easy to detect by a metal detector. Keep in mind that prisoners can still put up a fight with their fists if they have nothing else to defend themselves with. Fists are categorized as weapons and have an attack power of 0.75 HP, and a recharge time of 1.5 mins. They are the weakest weapon in the game, so try to keep prisoners happy and the demand for stronger weapons won't be so high.

Guard Dogs also have the ability to bite any prisoner who started a fight or attempted to escape. Dog bites have an attack power of 0.75 HP, and a recharge time of 1 min.

Note: Recharge times are based on in-game time, not real-time.


Fountain Pen

  • Weapon
  • Metal
  • Attack Power: 9 HP
  • Recharge Time: 3 mins
Can be used to stab staff members or other inmates.

Contraband tazer
Tazer
  • Ranged Weapon
(Only if "Tazers" and "Tazer Rollout" are researched; regular guards also need the Tazer Certification program).
Tazers can be used to stun staff members or other inmates.

PA Shotgun
Shotgun
  • Ranged Weapon
  • Metal
  • Attack Power: 25 HP
  • Recharge Time: 1 min
  • Range: 10
  • Accuracy: 70% (90% for Armed Guards)
  • Ammo (for prisoners): 6
  • Two Handed Weapon
Shotguns can be used to shoot staff members or other inmates.

Shears

  • Weapon
  • Metal
  • Tool
  • Attack Power: 10 HP
  • Recharge Time: 4 mins
  • Can be smuggled into the prison.
  • Can be stolen from the forestry.
Shears can be used to stab staff members or other inmates.

Shank

  • Weapon
  • Metal
  • Tool
  • Improvised
  • Attack Power: 9 HP
  • Recharge Time: 3 mins
  • Can be crafted in the Workshop.
  • Can be smuggled into the prison.
Shanks can be used to stab staff members or other inmates.

Scissors

  • Weapon
  • Metal
  • Tool
  • Attack Power: 1 HP
  • Recharge Time: 1 min
Scissors can be used to stab staff members or other inmates.

Rifle

  • Ranged Weapon
  • Metal
  • Attack Power: 50 HP
  • Recharge Time: 2 mins
  • Range: 40
  • Accuracy: 70% (90% for snipers)
  • Ammo (for prisoners): 10
  • Two Handed Weapon
  • Can be taken from Dead or Unconscious Snipers.
  • Can be stolen from the Armoury.
Rifles can be used to shoot staff members or other inmates.

Knife

  • Weapon
  • Metal
  • Tool
  • Attack Power: 6 HP
  • Recharge Time: 3 mins
  • Can be stolen from the Kitchen and the  Morgue.
  • Can be smuggled into the prison.
Knives can be used to stab staff members or other inmates.

Gun

  • Ranged Weapon
  • Metal
  • Attack Power: 15 HP
  • Recharge Time: 0.5 mins
  • Range: 10
  • Accuracy: 70% (90% for Armed Guards)
  • Ammo (for prisoners): 6
Guns can be used to shoot staff members or other inmates.

Fork

  • Weapon
  • Metal
  • Tool
  • Attack Power: 3 HP
  • Recharge Time: 2 mins
  • Can be stolen from the Kitchen.
  • Can be smuggled into the prison.
Forks can be used to stab staff members or other inmates.

Contraband club
Club
  • Weapon
  • Improvised
  • Attack Power: 1.5 HP
  • Recharge Time: 1.5 mins
Clubs can be used to bludgeon staff members or other inmates.

PA Baton
Baton
  • Weapon
  • Attack Power: 1.5 HP
  • Recharge Time: 1.5 mins
Batons can be used to bludgeon staff members or other inmates.

PA Assault Rifle
Assault Rifle
  • Ranged Weapon
  • Metal
  • Attack Power: 4 HP
  • Recharge Time: 0.1 mins
  • Range: 20
  • Accuracy: 70% (90% for Armed Guards)
  • Ammo (for prisoners): 30
  • Two Handed Weapon
Assault Rifles can be used to shoot staff members or other inmates.
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